Attention is the precondition of everything the Institute cares about.
Without it, there is no judgment, no craft, no learning, no taste. And yet the dominant model of personal computing is built to divide it — thirty seconds at a time, in service of attention markets.
The question Focus investigates is whether the relationship can be reversed. Not: how do we make people use their phones less? That is a design question with many answers, most of them punitive. The deeper question is: what would software look like if it was built to strengthen the user's capacity for sustained thought rather than mine it? Focus is one answer — the simplest possible instrument for protecting the most fundamental cognitive act: staying in one place long enough to think.
A fellowship researcher at SDIT built it to test a proposition. Productivity software almost always gamifies or surveils. What happens when it does neither? When it has no motive except to be put down?